Group AIs were small AIs attached to units in the Spring Engine written in C++. Support for these AIs was removed in 2009. Here are some of the AIs I wrote in my spare time.
This is a proof of concept GroupAI for spring. This AI was intended to show allied players where your cursor was and thus implying what you were doing or looking at ingame.
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This is a proof of concept GroupAI for spring. This AI implemented dynamic ingame music. It would play music as the game continued in the background, and the music would change depending on the state of the game.
A group AI for the Spring Engine, it allows the user to export the map being played as a set of TGA images. The Group AI interface has been deprecated and removed as of 2009, making this project obsolete.
Under the spring engine and under total annihilation, there was a class of unit called the metal maker. This unit would take a large amount of energy resource and create a small amount of metal resource, and it would do this continuously. In Total Annihilation it would consume 60 energy per second and produce 1 metal per second.