I’ve been a member of the Spring Engine community almost since its inception. I joined the forums back in 2004 prior to the first release, and played a notable part for many years alongside many other prominent figures. The last few years however I have not been as active, and I’ve generally moved on with […]
History has a habit of repeating itself. A long time ago, I spent a good deal of energy trying to improve the Spring Engine website. I built a Developer site running Joomla for the engine developers, produced stylesheet upgrades, built a brand new website based on Dokuwiki, and then on WordPress, and a new design […]
After almost 2 years of drinking Espresso, Licho has grown tired. The Espresso machine, an upgrade to the stifling Internet Fridge server of the Fnordia years, was hoped to be a return to the good old days when the Spring Engine website was hosted on an early Smart TV that played re-runs of Ugly Betty.
Since the beginning, the Spring engine APIs have provided a helper function closestbuildsite. Poorly documented, this API call does not work as one would expect, and is understood by few ( hence the lack of documentation ).
Licho, having tired of his internet fridge, has moved to a more powerful machine.
Things are moving forward. Recent political hoohahs and misunderstandings have been cleared up, and a new vision is needed!
A minor adjustment for the current spring release when encountering unknown games.
I was asked a question about Shards attack system on the spring engine lobby server. Having described Shards attack system, I decided to repost the log here for posterity
A quick udpate on what I’ve been up to and how things are going!
Vast performance increases and reliability improvements have been made in Shard 0.31.