I’ve been a member of the Spring Engine community almost since its inception. I joined the forums back in 2004 prior to the first release, and played a notable part for many years alongside many other prominent figures. The last few years however I have not been as active, and I’ve generally moved on with […]
Author: Tom J Nowell
The Spring Engine Website
![](https://darkstars.co.uk/wp-content/uploads/sites/6/2014/04/Screen-Shot-2014-04-19-at-19.46.38.png)
History has a habit of repeating itself. A long time ago, I spent a good deal of energy trying to improve the Spring Engine website. I built a Developer site running Joomla for the engine developers, produced stylesheet upgrades, built a brand new website based on Dokuwiki, and then on WordPress, and a new design […]
![](https://darkstars.co.uk/wp-content/uploads/sites/6/2013/09/T2eC16NzUFIb8bodvcBSQZFPB1q60_58.jpg)
After almost 2 years of drinking Espresso, Licho has grown tired. The Espresso machine, an upgrade to the stifling Internet Fridge server of the Fnordia years, was hoped to be a return to the good old days when the Spring Engine website was hosted on an early Smart TV that played re-runs of Ugly Betty.
![](https://darkstars.co.uk/wp-content/uploads/sites/6/2013/03/4128220971_b807958e36_o.jpg)
Since the beginning, the Spring engine APIs have provided a helper function closestbuildsite. Poorly documented, this API call does not work as one would expect, and is understood by few ( hence the lack of documentation ).
![](https://darkstars.co.uk/wp-content/uploads/sites/6/2011/11/31sddNtu01L._SL500_AA300_.jpg)
Licho, having tired of his internet fridge, has moved to a more powerful machine.
![](https://darkstars.co.uk/wp-content/uploads/sites/6/2011/09/cdc679bebbe282e170ab6fe0dca8445e69-340x191.jpg)
Things are moving forward. Recent political hoohahs and misunderstandings have been cleared up, and a new vision is needed!
![](https://darkstars.co.uk/wp-content/uploads/sites/6/2010/09/getmobilized.png)
A minor adjustment for the current spring release when encountering unknown games.
I was asked a question about Shards attack system on the spring engine lobby server. Having described Shards attack system, I decided to repost the log here for posterity
Quick Update
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A quick udpate on what I’ve been up to and how things are going!
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Vast performance increases and reliability improvements have been made in Shard 0.31.