I’ve been a member of the Spring Engine community almost since its inception. I joined the forums back in 2004 prior to the first release, and played a notable part for many years alongside many other prominent figures. The last few years however I have not been as active, and I’ve generally moved on with things. It’s been at least a year since Smoth broke through my lead on the post count front.
History has a habit of repeating itself.
A long time ago, I spent a good deal of energy trying to improve the Spring Engine website. I built a Developer site running Joomla for the engine developers, produced stylesheet upgrades, built a brand new website based on Dokuwiki, and then on WordPress, and a new design to great fanfare and debate. The only thing that stuck was the logo artwork, which was adopted by the community and became defacto standard as it was iterated upon by others.
After almost 2 years of drinking Espresso, Licho has grown tired. The Espresso machine, an upgrade to the stifling Internet Fridge server of the Fnordia years, was hoped to be a return to the good old days when the Spring Engine website was hosted on an early Smart TV that played re-runs of Ugly Betty.
Since the beginning, the Spring engine APIs have provided a helper function closestbuildsite. Poorly documented, this API call does not work as one would expect, and is understood by few ( hence the lack of documentation ).
Things are moving forward. Recent political hoohahs and misunderstandings have been cleared up, and a new vision is needed! Continue Reading →
A minor adjustment for the current spring release when encountering unknown games.
I was asked a question about Shards attack system on the spring engine lobby server. Having described Shards attack system, I decided to repost the log here for posterity Continue Reading →
A quick udpate on what I’ve been up to and how things are going!
Vast performance increases and reliability improvements have been made in Shard 0.31. Continue Reading →