Since the beginning, the Spring engine APIs have provided a helper function closestbuildsite. Poorly documented, this API call does not work as one would expect, and is understood by few ( hence the lack of documentation ).
Things are moving forward. Recent political hoohahs and misunderstandings have been cleared up, and a new vision is needed! Continue Reading →
A minor adjustment for the current spring release when encountering unknown games.
I was asked a question about Shards attack system on the spring engine lobby server. Having described Shards attack system, I decided to repost the log here for posterity Continue Reading →
Vast performance increases and reliability improvements have been made in Shard 0.31. Continue Reading →
This isn’t a major release but it does bring some important changes. Greatly improved performance and load balancing is the name of the game.
Numerous updates, performance enhancements, and fixes over v0.25, and a new name, what’s more to be desired?
This release is mainly maintenance, and bug fixes, as well as minor performance improvements. I’ve also added new API functions and call outs!
Continue Reading →
Another update to Shard! Bugfixes, performance improvements, API additions and much more!