Another update to Shard! Bugfixes, performance improvements, API additions and much more!
In solution number 1 I set out a modular system that would require the involvement of content developers, but would provide a meaningful structured way for AIs and content to coexist in a lua world. Now I’m about to throw that out the window by presenting solution number 2.
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There is an issue in the spring AI scene right now regarding the onslaught of lua Game mechanics and the disconnect between those new rules and the AIs. AIs are unable to play the new game mechanics because they are unaware of their existence. Continue Reading →
Every few days or weeks I’m asked about AI development in spring. I was today offered work porting the music AI and NTai over to linux and asked questions about how to develop AI in general as I seemed to be the person to know. (note this post is for nostalgic purposes now that the C AI interface has been implemented) Continue Reading →
Christmas has passed, and the 0.76 release did not come, but I have it on good authority a release will happen before or on new years day under the best of circumstances.
Unabated by the delay of the much anticipated release, content makers have been busying themselves in hopes their frantic typing and screaming will keep their Christmas dinners from exiting the wrong orifice.