I’ve a new project to announce! Something I’ve been researching for a while related to University, and NTai’s successor. I call it Shard.
AI development under Visual Studio with the Spring Engine is good, but it has a few minor bumps to get over before you can run. Luckily I’ve just done that myself and I’m here to help!
Here’s an incremental update to XE10, with a handful of minor features, and some bugfixes! Thanks goto Iv0ry King for his help and advice.
I’ve made a number of updates and changes, most notably a crash on loading the latest NTai configs, but mostly stability changes and usability fixes.
It’s here its here its here!!! Errm what is it?
Why is there a new AI interface for the Spring Engine? Lets clear up some misunderstandings and explain things nice and clearly!
Here Ill outline what i want to accomplish in the coming months. Ill explain a little of my situation, the status of my project and their most likely fate.
In solution number 1 I set out a modular system that would require the involvement of content developers, but would provide a meaningful structured way for AIs and content to coexist in a lua world. Now I’m about to throw that out the window by presenting solution number 2.
AAI doesn’t learn. Yet this is its main selling point. Its totally counter intuitive to the end user trying to understand the AI, and it cheapens the many marvels of AAI considerably. As a result the learning capacity of AAI and expectations are vastly inflated in the end users mind, and the capacity of the […]
There is an issue in the spring AI scene right now regarding the onslaught of lua Game mechanics and the disconnect between those new rules and the AIs. AIs are unable to play the new game mechanics because they are unaware of their existence.