A while ago I wrote a proof of concept group AI. It used the windows MCI APIs to play MP3 files based on what was happening in the game, thus generating dynamic music playback.
Category: AI
NTai and 0.76B1
For a brief window after the release of 0.76b2 there was a compatible NTai being built by buildbot that everyone could have used. Despite the window lasting 4-5 days nobody bothered except me, and it is now too late to find svn versions of NTai that still work with the current release of spring. But […]
I’m releasing an svn build of NTai XE9.8+ for people wanting to use P.U.R.E in skirmish mode, and for general testing. Included is an updated NTai Toolkit. This will not work with 0.75b2.
I’ve been cleaning up and fixing NTai ready for applying for my placement year. I’ve started moving things around making everything work with common sense, and undoing a lot of foobarred stuff I coded half asleep.
I keep getting asked “where do I download the latest xyz?”
Clunky Antistall algorithms in Spring AI
Antistall is problematic. In order to prevent an AIs economy hitting rock bottom through overspending, or wasting resources by not spending enough and maxing out storage, antistallguides an AIs behaviour by saying what it can and can’t afford.