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AI NTai Spring

NTai XE10

It’s here its here its here!!! Errm what is it?

Categories
AI Spring

Why The New Interface?

Why is there a new AI interface for the Spring Engine? Lets clear up some misunderstandings and explain things nice and clearly!

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Blog lobby development NTai Spring

Future Intentions 2008

Here Ill outline what i want to accomplish in the coming months. Ill explain a little of my situation, the status of my project and their most likely fate.

Categories
AI Spring

Lua & AIs Solution 2: Extreme Generics

In solution number 1 I set out a modular system that would require the involvement of content developers, but would provide a meaningful structured way for AIs and content to coexist in a lua world. Now I’m about to throw that out the window by presenting solution number 2.

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AI NTai Spring

Lua & AIs Solution 1: Extension Modules

There is an issue in the spring AI scene right now regarding the onslaught of lua Game mechanics and the disconnect between those new rules and the AIs. AIs are unable to play the new game mechanics because they are unaware of their existence.

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Blog

Spring AI Development and You!

Every few days or weeks I’m asked about AI development in spring. I was today offered work porting the music AI and NTai over to linux and asked questions about how to develop AI in general as I seemed to be the person to know. (note this post is for nostalgic purposes now that the […]

Categories
AI Spring

My Official Stance on the Music AI

A while ago I wrote a proof of concept group AI. It used the windows MCI APIs to play MP3 files based on what was happening in the game, thus generating dynamic music playback.

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NTai Realtime Strategy Spring

NTai and 0.76B1

For a brief window after the release of 0.76b2 there was a compatible NTai being built by buildbot that everyone could have used. Despite the window lasting 4-5 days nobody bothered except me, and it is now too late to find svn versions of NTai that still work with the current release of spring. But […]

Categories
AI NTai Spring

NTai Progress

I’ve been cleaning up and fixing NTai ready for applying for my placement year. I’ve started moving things around making everything work with common sense, and undoing a lot of foobarred stuff I coded half asleep.