It’s here its here its here!!! Errm what is it?
Why is there a new AI interface for the Spring Engine? Lets clear up some misunderstandings and explain things nice and clearly! Continue Reading →
Here Ill outline what i want to accomplish in the coming months. Ill explain a little of my situation, the status of my project and their most likely fate. Continue Reading →
In solution number 1 I set out a modular system that would require the involvement of content developers, but would provide a meaningful structured way for AIs and content to coexist in a lua world. Now I’m about to throw that out the window by presenting solution number 2.
Continue Reading →
There is an issue in the spring AI scene right now regarding the onslaught of lua Game mechanics and the disconnect between those new rules and the AIs. AIs are unable to play the new game mechanics because they are unaware of their existence. Continue Reading →
Every few days or weeks I’m asked about AI development in spring. I was today offered work porting the music AI and NTai over to linux and asked questions about how to develop AI in general as I seemed to be the person to know. (note this post is for nostalgic purposes now that the C AI interface has been implemented) Continue Reading →
A while ago I wrote a proof of concept group AI. It used the windows MCI APIs to play MP3 files based on what was happening in the game, thus generating dynamic music playback.
For a brief window after the release of 0.76b2 there was a compatible NTai being built by buildbot that everyone could have used. Despite the window lasting 4-5 days nobody bothered except me, and it is now too late to find svn versions of NTai that still work with the current release of spring.
But have no fear! I have repackaged NTai with the downloaded bianry for windows, along with toolkit and all the configuration files necessary.
You can find it here:
I’ve been cleaning up and fixing NTai ready for applying for my placement year. I’ve started moving things around making everything work with common sense, and undoing a lot of foobarred stuff I coded half asleep.