Here’s an incremental update to XE10, with a handful of minor features, and some bugfixes! Thanks goto Iv0ry King for his help and advice.
Category: NTai
I’ve made a number of updates and changes, most notably a crash on loading the latest NTai configs, but mostly stability changes and usability fixes.
It’s here its here its here!!! Errm what is it?
Future Intentions 2008
Here Ill outline what i want to accomplish in the coming months. Ill explain a little of my situation, the status of my project and their most likely fate.
There is an issue in the spring AI scene right now regarding the onslaught of lua Game mechanics and the disconnect between those new rules and the AIs. AIs are unable to play the new game mechanics because they are unaware of their existence.
NTai and 0.76B1
For a brief window after the release of 0.76b2 there was a compatible NTai being built by buildbot that everyone could have used. Despite the window lasting 4-5 days nobody bothered except me, and it is now too late to find svn versions of NTai that still work with the current release of spring. But […]
I’m releasing an svn build of NTai XE9.8+ for people wanting to use P.U.R.E in skirmish mode, and for general testing. Included is an updated NTai Toolkit. This will not work with 0.75b2.
I’ve been cleaning up and fixing NTai ready for applying for my placement year. I’ve started moving things around making everything work with common sense, and undoing a lot of foobarred stuff I coded half asleep.
I keep getting asked “where do I download the latest xyz?”