Since the beginning, the Spring engine APIs have provided a helper function closestbuildsite. Poorly documented, this API call does not work as one would expect, and is understood by few ( hence the lack of documentation ).
Tag: AI
Vast performance increases and reliability improvements have been made in Shard 0.31.
This isn’t a major release but it does bring some important changes. Greatly improved performance and load balancing is the name of the game.
Numerous updates, performance enhancements, and fixes over v0.25, and a new name, what’s more to be desired?
This release is mainly maintenance, and bug fixes, as well as minor performance improvements. I’ve also added new API functions and call outs!
Shard 0.21
Another update to Shard! Bugfixes, performance improvements, API additions and much more!
Shard v0.1.2
A number of tweaks additions and changes to 0.1, and some extra support!
Shard v0.1
I’ve a new project to announce! Something I’ve been researching for a while related to University, and NTai’s successor. I call it Shard.
AI development under Visual Studio with the Spring Engine is good, but it has a few minor bumps to get over before you can run. Luckily I’ve just done that myself and I’m here to help!
Here’s an incremental update to XE10, with a handful of minor features, and some bugfixes! Thanks goto Iv0ry King for his help and advice.