I’ve been cleaning up and fixing NTai ready for applying for my placement year. I’ve started moving things around making everything work with common sense, and undoing a lot of foobarred stuff I coded half asleep.
Category: Realtime Strategy
RTS Games mods and engines
TA3D 0.4.1 Released
0.4.1 has been released. New users be sure to pull out your old TA cds (or torrent them because you got scratches), TA3D needs an OTA (original total annihilation) install.
Fibre 1.0
An arguement was brewing over spring mods and the chain and ball that was the OTA resource model. Some declared the OTA resource model as holding back all mods in the spring engine, whereas some thought that this was nonsense.
SFX Magic
For a while now I’ve been saying we need custom explosion generators attached to projectiles, and just when I stop saying it for a while somebody goes and makes a patch all on their own and people start making pretty things! Some of these effects are pure gold, they blow awy all the effects that […]
Prometheus Grounds TA
Modellers and texturers in the spring community have been remodelling the Total Annihilation units to bring them up to modern standards. An example of this is the core slasher remodel and texture, the latest in a long line of high quality units from Mr.D, which is shown on the right.
TA3D Hosting and New Release
The people at the TA3D project have moved from their old sourceforge hosting, and are now hosted on this server at http://ta3d.darkstars.co.uk . They’ve also released 0.4.1 RC1, complete with the new AI code and bugfixes. You can see more over at their website or in this video: https://www.youtube.com/watch?v=Qy9Alw8gI_M
Glest Multiplayer Support
Its seems martinho & co have been busy over at www.glest.org and have released an alpha build of version 3.
We have a god in our midst!
Spring wants more players! It wants to expand! Conquer the RTS genre! Hooray! Wahooo! .. erm …. Where are all the users?
AFLobby Beta 3.9.7
This is a bug fix stability patch, however its highly reccomended.